Gift voucher




Escape rooms gift voucher
Valid for any of the 97 escape rooms experiences on Yumping, in 21 counties. Whoever receives it chooses which one, where and when.
- They choose the experience, place and day
- Valid for 5 years, in one go or several
- If they pick something pricier, they pay the difference. Any balance goes to their wallet
Choose how to give it
Where it can be used
- London30
- Surrey10
- Cheshire9
- Greater Manchester8
- Kent5
- Lancashire5
- Merseyside5
- West Midlands4
- Edinburgh3
- East Riding of Yorkshire3
- Nottinghamshire2
- Dublin2
- West Yorkshire2
- Berkshire2
- South Yorkshire1
- Shropshire1
- Oxfordshire1
- Wiltshire1
- Omagh1
- Bristol1
- Cardiff1
And if they'd rather do something else, the voucher works for any other experience on Yumping.
What an escape room is like
In an escape room your group goes into a themed room and has a set time, usually 60 minutes, to get out. To do it you find clues, crack codes and open padlocks, with each puzzle leading to the next, while a game master follows the game and can help if you get stuck. Before starting there's a short briefing on the rules and the story. Allow about an hour and a half in total.
Themes range from bank heists and prisons to mysteries, science fiction and horror, and each room has its own difficulty level. Some rooms are designed for families or first-timers, and the hardest are meant for experienced players. There are also virtual reality escape rooms, played with headsets in small groups. No physical skills are needed, but talking to each other and sharing what you find makes all the difference.
What you need
- Minimum age of 8 to 14, most often 10 to 12, depending on the room.
- Under-18s play with an adult in the group.
- Virtual reality games may ask for a minimum height of around 130 cm.
- Some rooms, especially horror and VR games, aren't advised if you're pregnant, have heart problems or suffer from claustrophobia.
How it works
- You give the voucherBy email or to print, with your message.
- They redeem it on YumpingThey enter the code and the balance appears in their wallet.
- They choose the experience, place and dayIf it costs more, they pay the difference. Anything left over is for next time.
Frequently asked questions
How long is it valid?
5 years from purchase. The exact date is printed on the voucher.
What if they don't fancy escape rooms?
The voucher works for any other experience on Yumping.
Can it be used in several goes?
Yes. Whatever isn't spent stays in their Yumping wallet.
How many people can play?
Most rooms take groups of 2 to 6, and some up to 8 or more. The voucher covers what it reaches and the group pays the difference, or you can give several vouchers.
Do they need to be good at puzzles?
No. Rooms mix different kinds of challenge, from searching the room to logic and codes, so each person in the group tends to find their part.
Is it scary?
Only if you choose a horror room. Most themes are about puzzles and mystery, and the description of each room explains what to expect.